<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>svenger's CGPortoflio Gallery</title>
<link>http://svenger.cgsociety.org/gallery/</link>
<description>svenger's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>PANTHER - Just another tank...</title>
	<link>http://svenger.cgsociety.org/gallery/781862</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/290066/290066_1246616157_small.jpg"><br><br>Just another tank. The &quot;Panther&quot; (again..). A german tank in World War II. I had the blueprints laying around for years. And I always wanted to model a tank. I took hdr-photos for the background and the environment.]]>
	</description>
	<pubDate>Fri, 03 Jul 2009 05:16:05 +0000</pubDate>
	</item>
	<item>
	<title>NEFERTITI</title>
	<link>http://svenger.cgsociety.org/gallery/721926</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/290066/290066_1232645215_small.jpg"><br><br>Hi!<br />
<br />
I gave it a try. This should be 'Nefertiti' and it's based on the iconic bust of her. It's an attempt to visualize her real likeness. I had the chance to take some reference photos in the 'Old Museum' in Berlin, where the bust is currently on display. While modeling, I realized how sensitive the forms and shapes were to 'perspective distortions'. The reference photos are so distorted in a way, which the viewport cannot reproduce. So the photos were pretty much useless and I went crazy. Note to myself: photos and viewport/cameras aren't comparable.<br />
<br />
Some infos:<br />
Nefertiti lived around 1370 BC - 1330 BC in Egypt, and was the wife of Akhenaten (Amenhotep IV). She became co-regent, gave birth to 6 daughters and died allegedly at the age of 35. She was also known throughout Egypt for her beauty. She was very proud of her long, swan like neck. Her name roughly translates to &quot;the beautiful (or perfect) one has arrived&quot;.<br />
<br />
You can see the original bust here:<br />
http://en.wikipedia.org/wiki/Nefertiti<br />
<br />
or on my website:<br />
http://www.svenger.de/<br />
<br />
This model was done with 3dsmax, Mudbox, Mental Ray and Photoshop (textures, glow effects, minor retouches). I certainly lost my vision during the creation. So, you have to judge...]]>
	</description>
	<pubDate>Thu, 22 Jan 2009 11:27:00 +0000</pubDate>
	</item>
	<item>
	<title>EVIL WITCH</title>
	<link>http://svenger.cgsociety.org/gallery/672493</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/290066/290066_1220811860_small.jpg"><br><br>Hi!<br />
<br />
Time to share my latest work. Maybe, you enjoy it.<br />
I got inspired by a little sketch done for Disney's &quot;Snow White and the Seven Dwarfs&quot;. The scene depicts the evil queen disguised as a witch. Ready to give the poisoned apple. With this model, I will test different lights/environments, materials, camera- and compositing effects. Funny thing though: I decided to show this picture in a less moody light-setup, otherwise nobody could see the effort that went into it. Of course, I like to know, what do you think of it?<br />
<br />
This model was done with 3dsmax, Mudbox, Mental Ray and Photoshop (textures only). No lights, only FG/IBL. Exposure controlled. No DoF. Image's gamma is 2.2 (for LCD-screens).]]>
	</description>
	<pubDate>Sun, 07 Sep 2008 18:24:23 +0000</pubDate>
	</item>
	<item>
	<title>Goblin... in the woods.</title>
	<link>http://svenger.cgsociety.org/gallery/758583</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/290066/290066_1241107119_small.jpg"><br><br>Just resurrected my old goblin-model and made an up-to-date rendering (2009).<br />
<br />
Just to clarify, because some have questions about the vegetation. Only the goblin is CG. I took hdr-photos for the fore-/background (vegetation) and the environment. The composition took place in Photoshop.]]>
	</description>
	<pubDate>Thu, 30 Apr 2009 10:58:44 +0000</pubDate>
	</item>
	<item>
	<title>Goblin</title>
	<link>http://svenger.cgsociety.org/gallery/555226</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/290066/290066_1193598084_small.jpg"><br><br>Hi!<br />
<br />
I needed an object to test/learn mental ray, so I created this goblin bust a few weeks ago.<br />
The tests concerned image based lighting with my own HDR-environment/background photos, sss-materials with displacement maps and ambient occlusion, blending of different materials and final gathering.<br />
Well, I learned painful lessons about mental ray and I wish no more (bad) surprises.<br />
I hope, you like the results. Enjoy!]]>
	</description>
	<pubDate>Sun, 28 Oct 2007 19:01:26 +0000</pubDate>
	</item>
	<item>
	<title>Florescence</title>
	<link>http://svenger.cgsociety.org/gallery/525629</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/290066/290066_1186220935_small.jpg"><br><br>I created this image to find out the effort that is necessary, when you put everything together: Mental ray sss-skin-material, many translucent materials, strong blurry reflections, normal maps, final gathering, ambient occlusion, exposure control, long flowing hair, cloth simulation etc. <br />
My conclusion is: I need a renderfarm. The original size is 3600x3600px and the render times were insane.<br />
<br />
I didn't use ZBrush, Mudbox or any displacement maps.<br />
<br />
Comments and critque are welcome. Thanks.]]>
	</description>
	<pubDate>Sat, 04 Aug 2007 09:48:57 +0000</pubDate>
	</item>
</channel>
</rss>
